Senior Character TD


About the job

posted this job on 05/08/08

Senior Character TD

Creates and maintains animation control and surface deformation simulating an organic surface quality for characters used in production. Creates creatures and characters that are anatomically accurate, detailed and easily controlled by animators, as well as tools to assist the manipulation and creation of these characters.

RESPONSIBILITIES

Works with Animation and Visual Effect Supervisors to create the desired animation controls and deformation qualities for characters on a project.

Monitors effectiveness of animation controls and deformations; makes adjustments as necessary throughout the production, by developing tools and techniques as needed.

Create and maintain studio wide solutions for character and animation pipeline.

Takes direction from team and show lead. Actively participates in development efforts and brings new ideas to the table.


QUALIFICATIONS
5+ years experience in CG character setup in a production environment.

Animation, modeling, simulation or other complimentary production experience preferred.

Production experience using Autodesk Maya required.

Thorough understanding of surface deformation and procedural rigging solutions.

Strong examples showing character anatomy as it pertains to animation.

Solid understanding of MEL and experience developing tools for Maya required.

Python development experience preferred.

Excellent problem solving skills.

Must be able to work in a team, with strong communication skills and attention to detail, and able to take direction in a fluid, fast-paced production environment.

Training in visual arts or displays related skill.

City,State

Berkeley, CA

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