Modeling Supervisor/ CG Animation

Sorry but this vacancy has now been filled.


About the job

posted this job on 05/13/08

Job Description:

The Modeling Supervisor works to define and lead the modeling team overseas in the creation and implementation of all geometry and textured assets for production. Candidate will collaborate with the directors to create comprehensive mark ups on models and textures to maintain the highest quality as well as staying consistent with the Barnyard look. Address director notes in house as needed within Maya so as to speed up the approval process. Troubleshoot creative and technical issues. Partner with the lighting supervisor and animation supervisor, to support each other's departmental needs. Able to mentor artists in modeling and texturing techniques.

Responsibilities:

* Work closely with the directors and art director to achieve consistency in high quality.
* Provide leadership, training, team building and motivation for the Modeling team in house and overseas.
* Works with production leadership to develop appropriate solutions to modeling in support of the visual style and narrative of the production and provide information on developments, concerns, and potential problems within the department.
* Assist in simplifications of scripts, breakdowns, and defining production quotas by working with the Art and Assets Manager and the Production Management.
* Work with junior modelers to create proxy models as well as in house fixes to help streamline the production.

Qualifications:

* 3+ years of Television (CG and/or Visual Effects) or equivalent experience.
* Bachelor's degree in Fine Arts, Computer Science, Commercial Arts or other relevant area of study and/or equivalent job experience.
* Demonstrated ability using Maya for the creation of both hard surface and organic models with cartooney style.
* Ability to troubleshoot technical problems.
* Detail oriented
* A comprehensive understanding of the role of geometry assets throughout the entirety of a CG pipeline.
* Previous supervisory or leadership role overseeing artists and technicians.
* Experience with Polygonal modeling and texturing.
* Excellent Photoshop skills
* Familiarity with mel scripting a plus.
* Able to multi-task, and prioritize daily work.
* Excellent communication skills.
* Able to work independently, but must also be able to take direction positively.
* Work sample/reel submission required.

When submitting your portfolio/reel, please do not include originals as we are unable to return the materials you submit. Reels should be on DVD or VHS
Always include a shot breakdown explaining what you did on your reel and what software (if applicable) was used to achieve the effects. The length of your reel should be limited to 3 minutes and consist of work that best exemplifies your abilities, starting with your most recent work. Music is not necessary. Electronic or web based submissions encouraged.

City,State

San Juan Capistrano, CA

Salary

TBD

duration

Full Time Posistion



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Andy Obeck

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Paul Martin

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