Maya Hard Surface Modeler / Texturer

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About the job

posted this job on 05/09/08

Emmy-nominated visual effects boutique specializing in historical recreations and motion graphics seeks responsible, energetic Maya Hard Surface Modeler / Texturer for upcoming television and film projects. This is a project-based hire with strong potential for rollover.

We are looking for enthusiastic artists who are able to thrive under the pressure of a deadline-driven environment. Must communicate and work well with VFX Supervisor and Producer.

The ideal applicant:
- Has an excellent eye for detail.
- Has strong multi-tasking, prioritizing, and problem-solving skills.
- Is personally motivated to provide exceptional work.
- Grasps how his/her work fits into the bigger production environment.
- Can quickly apply new knowledge to benefit the task at hand.
- Can work creatively with a tight team of artists under strict deadlines.

Must have a strong sense of design and a demonstrable ability to efficiently model complex, realistic 3D assets from scratch. Textures must approach photo-realism and have a high level of technical detail culled from various references. Proficiency in Maya and Photoshop, and an ability to layout clean UV maps are essential.

Applicants must be local to the greater Los Angeles area. No calls, please.

City,State

Glendale, CA



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